
The State of Supremacy is a large-scale, cross-state competition that pits entire States against one another in a series of elimination rounds. This event tests every State’s strength, coordination, and strategy over a full week, culminating in a Capital assault where only one side can emerge victorious.
State of Supremacy Official Event Rules
- Event Rules:
States within a group will be randomly matched for the competition. The victorious State advances to the next round to compete with the other winners until a champion is crowned. - Matchmaking Rules:
Winners face winners and losers face losers. To claim ultimate victory, capture the enemy State’s Capital. - Event Phases:
Sunday is the matching result displaying phase, where survivors can view opponents and the details of point-earning acts. - Monday-Friday:
State points competition where points can be earned for your State by winning various activities. - Invader and Defender:
At the end of server time on Friday, the side with higher points becomes the Invader and the one with lower points becomes the Defender. - Defense of the Capital:
Starting on Saturday during the event, the Invader can teleport to the Defender’s State to attack their Capital and contest ownership, while the Defender cannot head to the Invader’s State via the [State of Supremacy] event. During the contest period, if a State reaches 100% Capital occupation progress, it will be deemed the Capital owner. If no State achieves this when the time’s up, the Capital will go to the State with higher occupation progress. 90% of perished units in this phase will be rushed to the State Hospital and survivors can Urgent Healing Speedups to recover them immediately. From Sunday to Monday, survivors can remove all units in the State Hospital for free. Please note that the State Hospital will close on Tuesday and units not recovered will be permanently lost!
If the Invader wins, two new official positions will be granted.
Once the Capital is occupied, massive Ruby mines will spawn within the Capital range and only the winning side can collect them. For survivors in the same State, unity and cooperation are es!
Event Mechanics
1. Matchmaking and Progression
- States are randomly matched against others within their event group.
- Each round is a knockout battle — the winning State advances to face other winners until one is crowned champion.
- Matchups follow a “winners vs. winners, losers vs. losers” format to ensure balanced competition.
2. Weekly Phases
- Sunday: Match Display Phase
- Event pairings and details of upcoming point-earning activities are revealed.
- Survivors can view their opponent State and prepare accordingly.
- Monday to Friday: Point-Earning Phase
- States compete in a series of events and activities to earn points.
- The State with the higher total score by Friday becomes the Invader, while the other becomes the Defender.
- Saturday: Defense of the Capital
- The Invader gains access to teleport into the Defender’s State and challenge their Capital.
- The Defender cannot invade but must protect their Capital.
- During this battle, the State that reaches 100% occupation progress will take control of the Capital.
- If neither reaches 100% by the end, the State with higher occupation progress wins.
- Troop Losses: 90% of units lost during the Capital battle are sent to the State Hospital (not regular Hospitals). These can be healed with Urgent Healing Speedups.
- Free Recovery Window: From Sunday to Monday, players can heal all State Hospital troops for free.
- Hospital Closure: On Tuesday, the State Hospital closes and any remaining troops are permanently lost.
Victory Rewards
- If the Invader wins, two special official positions become available for appointment within their State.
- Ruby Mines spawn around the captured Capital, offering exclusive high-value resource nodes. Only members of the winning State can collect from them.
Strategic Tips
- Unity is key — success in both point-earning and Capital battles relies on full State cooperation.
- Use Monday to Friday to dominate point events and secure Invader status.
- On Saturday, coordinate Capital attacks with your strongest alliances to maximize occupation progress.
Prepare wisely, fight bravely, and lead your State to supremacy!
Weekly Progress

Rules
Monday to Friday is the State point competition, where the State with higher score gains invasion rights.
On Saturday, the Invader may enter the enemy State and attempt to seize its Capital.
The lower-scoring State is the Defender who needs to defend its Capital on Saturday.
State points can be earned by completing the following acts:
Note: The Arena involves multiple States and only the survivor in first place can contribute points to their State.
| Acts | Points |
|---|---|
| Alliance Duel Victory | 30,000 |
| Alliance Duel Daily Rank 1 | 6,000 |
| [Arena] Champion | 100,000 |
| Successfully loot 1 enemy State truck | 100 |
| Top 200 Attackers’ Total DMG in [Tyrant Comes] | 65,000 |
| [Tyrant Comes] Daily Rank 1 | 85,010 |
Capital Clash

Saturday [00:20:00]
Survivors from the Invader side can teleport to the Defender’s State.
Saturday [12:00:00]
The Capital and Turrets will exit the Protection mode and the contest phase officially begins, called Capital Clash.
Saturday [16:00:00]
The Capital contest concludes and winning State advances to the next round.
Saturday [24:00:00]
Cross-State enemy buster event ends and ranking rewards will be settled.
Extra Rule: Survivors attacking a Watchtower outside the Lost Lands (Capital area) with a Watchtower difference of three or more will not earn event points and those who meet this condition will be marked as attack targets.
Defense of the Capital Rules:
When the Capital Clash contest begins, 4 Turrets will also be up for grabs. When the turrets and the Capital are controlled by different State alliances,the turrets will target the Capital, inflicting serious injury to a percentage of its units. As the turrets continue firing, their firing interval will gradually decrease. Alliances from same State will accumulate capture progress together when occupying the Capital-every effort adds up!
Successfully Capture the Capital:
Defense of the Capital lasts up to 4 hours. If any State holds the Capital for 1.5 hours, the State is deemed the victor. If neither side reaches 100% occupation progress when the time’s up, the State with the higher progress wins. The winning State will advance to the next battle round, where it will be matched against the winner of another fight until the champion emerges.
State Victory Rewards:
Winning States will receive rewards for advancing and consecutive wins will result in double rewards.
Capital Clash Strategy (State of Supremacy)
The Capital Clash is the final and most critical phase of the State of Supremacy event, where the Invader State attempts to capture the Defender State’s Capital. Victory grants access to valuable Ruby mines, official positions, and state-wide bragging rights.
Given that 90% of all troops lost during this phase go to the special “State Hospital”, and cannot be healed with regular speedups, managing your troops and choosing your battles wisely is essential.
General Guidelines
- No Peace Shields in Capital Zone: Once you teleport inside the capital area, you cannot shield. This means your base is fully vulnerable to enemy attacks. Consider this before teleporting in.
- No Cross-State Teleporting for Defenders: Only the Invader State can cross borders to fight at the Capital. Defenders must remain in their home state.
- Emergency Room (State Hospital) Mechanics:
- 90% of your dead troops go here.
- You can only heal them for free on Sunday and Monday.
- After Tuesday, unhealed troops are permanently lost.
- You may use Urgent Healing Speedups on Saturday to heal them instantly (typically requires spending money).
Strategic Priorities
1. Focus on Holding the Capital — Not Killing Bases
- Avoid base-to-base PvP unless you’re a spender: Attacking enemy bases results in heavy troop losses that still go to the State Hospital and are costly to recover quickly.
- Instead, focus on attacking and defending buildings, especially the Capital and adjacent towers, where troops are wounded and not killed.
2. Smart Teleporting
- Only teleport inside Capital Territory if you’re ready to fight and accept losses. Once in, you cannot shield, so you must either win, relocate, or risk getting zeroed.
- Stay outside the Capital area and support with long-range attacks (if you’re lower power or want to play safely).
3. Rally Strategy Over Solo Hits
- Use rallies to attack the Capital or towers. Rallies spread losses across multiple players, reducing individual burden.
- Appoint rally leaders with strong march capacity and well-upgraded heroes.
4. Timing Is Everything
- The Capital clash lasts a limited time, and the first State to reach 100% occupation progress will win.
- Sustain occupation by rotating alliances or reinforcements—coordinate to hold the Capital as long as possible.
Troop Management Tips
- Don’t waste troops: Training takes time and resources, while promoting is cheaper and more efficient (as previously explained).
- Save Urgent Healing Speedups for this event, especially if you’re aiming for heavy participation or your state is the Invader.
Sunday & Monday — Free Healing Window
- After the war ends on Saturday, survivors can access the State Hospital and revive troops for free from Sunday to Monday.
- Don’t forget: On Tuesday, the State Hospital closes, and any unrevived troops are gone forever.
Final Advice
- Coordinate with your alliance: Solo players are easily picked off in this event.
- Use voice chat or alliance messages to coordinate rallies and reinforce key structures.
- Plan who will take hits and who will reinforce. Cycling players in and out of the Capital is key to maintaining occupation without massive losses.
This strategy balances aggression with troop preservation and maximizes your chances of winning the event while minimizing costly mistakes. Let me know if you want an alliance-level strategy or role-specific tactics (e.g. rally lead, filler, scout).
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