
Lord of Wasteland is a limited-time, one-time event designed exclusively for new players in Dark War Survival. It offers a structured, 5-day progression path to help you grow quickly while learning the gameโs core systems. Completing the event fully rewards you with a unique March Skin, making it a milestone for early-game development.
In game description
1) The event spans 6 phases: Shelter Building, Hero Cultivation, Tech Research, Clear Threats, Force Expansion and All-Out-Sprint, each of which lasts for 1 day.
2) Survivors can earn points by completing specific acts for each phase and claim rewards upon hitting certain point thresholds.
3) At the end of each phase, phase ranking rewards will be distributed via mail in line with points rankings of the day.
4) When all phases come to an end, overall ranking rewards will be issued by mail based on the overall rankings of the entire event.
Event Overview
- Event Type: One-time in-state progression event
- Audience: Beginners only
- Duration: 5 consecutive daily phases
- Main Reward: Exclusive March Skin
- Other Rewards: Hero fragments, speedups, resources, power cores
This event appears only once for each new account during early game progression โ donโt miss it!
Phase 1: Strength Boost
| Points | Requirement |
|---|---|
| 3 | Increase Structure CP by 10 Points |
| 3 | Increase Tech CP by 10 Points |
Tips:
– Complete multiple low-level upgrades for quick points.
– Queue tech that finishes on this day.
Phase 2: Hero Cultivation
| Points | Requirement |
|---|---|
| 1000 | Perform 1 Draw in Lucky Chest event |
| 75 | Spend 1 Blue Hero Fragment in Star Rise |
| 150 | Spend 1 Purple Hero Fragment in Star Rise |
| 750 | Spend 1 Orange Hero Fragment in Star Rise |
| 3 | Gather 1,000 Coins (radar collection events excluded) |
| 1 | Gather 1,000 Wood (radar collection events excluded) |
| 1 | Gather 1,000 Electricity (radar collection events excluded) |
| 1 | Gather 1,000 Iron (radar collection events excluded) |
Tips:
– Save up Lucky Chest draws and fragments in advance.
– Send out marches for manual gathering (radar event resources donโt count).
Phase 3: Force Expansion
| Points | Requirement |
|---|---|
| 16 | Train 1 Lv.1 Unit |
| 36 | Train 1 Lv.2 Unit |
| 48 | Train 1 Lv.3 Unit |
| 72 | Train 1 Lv.4 Unit |
| 96 | Train 1 Lv.5 Unit |
| 120 | Train 1 Lv.6 Unit |
| 144 | Train 1 Lv.7 Unit |
| 216 | Train 1 Lv.8 Unit |
| 480 | Train 1 Lv.9 Unit |
| 600 | Train 1 Lv.10 Unit |
Tips:
– Use lower-tier troops for quick wins if you’re early game.
– Have your training queues full before the phase starts.
Phase 4: Clear Threats
| Points | Requirement |
|---|---|
| 450 | Consume 1 Power Core |
| 240 | Kill 1 Lv.1โ10 Roaming Zombie |
| 270 | Kill 1 Lv.11โ20 Roaming Zombie |
| 300 | Kill 1 Lv.21โ30 Roaming Zombie |
| 330 | Kill 1 Lv.31โ40 Roaming Zombie |
| 480 | Rally Kill: 1 Lv.1โ4 Boomer |
| 540 | Rally Kill: 1 Lv.5โ7 Boomer |
| 600 | Rally Kill: 1 Lv.8โ10 Boomer |
| 660 | Rally Kill: 1 Lv.11โ13 Boomer |
| 720 | Rally Kill: 1 Lv.14โ16 Boomer |
| 780 | Rally Kill: 1 Lv.17โ19 Boomer |
| 840 | Rally Kill: 1 Lv.20 Boomer |
Tips:
– Save stamina days before.
– Join ally rallies to tackle higher-level Boomers.
Phase 5: All-Out Sprint
| Points | Requirement |
|---|---|
| 2 | Increase Structure CP by 10 Points |
| 2 | Increase Tech CP by 10 Points |
| 1 | Boost CP by 10 via Unit Training/Promotion |
Tips:
– Stack building completions and research here.
– Combine this with ongoing troop training to maximize scoring.
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